Skyward Sword ReviewSkyward Sword Review by DayDreams1920
There will be no spoilers in this review. As a Zelda fanatic, I know how important it is to complete a new title of the series spoiler-free.
That being said, The Legend of Zelda: Skyward Sword is an excellent game.
The most important change Skyward Sword has brought to the franchise is the addition of motion controls. Nintendo implemented this in the Wii version of The Legend of Zelda: Twilight Princess. However, Twilight Princess was never intended as a motion control game (which is why I often suggest gamers seek the original, Gamecube version). Its controls were clunky and often unresponsive. Skyward Sword's are the complete opposite.
The Wii MotionPlus works smoothly. I was thoroughly impressed with how well Link's movements matched mine. It is a constant part of the game that takes some getting used to. However, after an hour into it, I was in love. Most enemies require certain motions to defeat them. So rather than swinging rapidly to defeat an enemy easily, the player must focus
The Wind Waker is a Terrifying GameThe Wind Waker is a Terrifying Game by DayDreams1920
The Legend of Zelda: Skyward Sword is set to come out November 20th and fans are excited. I would know. I've already preordered the special edition. But let's take some time away from this delightful prospect of a game and look back on one of the Zelda's series darker moments: the Wind Waker.
I know what you're thinking, Wind Waker? How is that game any bit dark? Some might suggest instead that Majora's Mask would be the "darkest" Zelda game. True, it has its scary moments. But that Link is a hero who has experienced pain and hardship before. He was prepared for that journey. Wind Waker's Link is an innocent, young boy. This difference is what defines it as one of the most horrid Zelda games out there.
Wind Waker's prologue states Hyrule was flooded because a Link of the past, pun not intentional, did not rise to defeat Ganon. It is assumed this Link is the one of Majora's Mask who did not return to Hyrule to fulfill his duty in Ocarina of Time. For those who may not be familiar with Z
Killer 7 ReviewHave you ever played a game involving a victim of multiple personality disorder, rail based shooting and a sex slave assistant? If you answered no, then you probably haven't heard of Killer7, a title featured on Nintendo's Gamecube in 2005.Killer 7 Review by DayDreams1920
The Nintendo Gamecube was widely considered to be a flunk. There are many college students today who fondly look back on Nintendo 64 games but I rarely know anyone who travels back to the Gamecube.
There is one game, however, that is featured on the Gamecube that I believe many people have missed out on. It is a rail based shooter called Killer7, created by Suda51, who later made No More Heroes.
A friend of mine recommended the game after I told him I've played No More Heroes. Despite enjoying No More Heroes, enough to consider it to be my favorite game of the Nintendo Wii, I was hesitant. I was not a very big fan of Gamecube games or shooters. I didn't follow his advice for three years.
After seeing Killer7 on sale on retail website recently, I rem
Why I Love and Hate Rare Ltd.Why I Love and Hate Rare Ltd. by DayDreams1920
Have you never finished a game? Why? Was it because it was boring? You didn't have time for it? Or maybe it was exceedingly hard?
I found myself asking these questions this semester as I approached my Nintendo 64 collection. I was determined to defeat every unfinished game from my childhood as a sort of tribute to the console's fifteenth anniversary.
I laid out the cartridges. Diddy Kong Racing, Donkey Kong 64, Banjo-Kazooie, and Banjo-Tooie stared at me from my carpeted floor. They weren't terribly intimidating until I noticed something eerily similar about them.
The logo for Rareware was branded on each one.
For those who don't know, Rareware (or Rare Ltd. as it is known now) was a company working under Nintendo. It is responsible for most of the Donkey Kong games on home consoles.
In my particular collection, it was accountable for every game I had never beaten. Even Goldeneye 64, a game my father bought for me two years ago that I also had not finished, had the symbol.
I was stunne
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